From previous games, players can choose from Siegfried, Nightmare, Zasalamel, Ivy, Xianghua, Maxi, Kilik, Sophitia, Raphael, Seong Mi-na, Mitsurugi, Talim, Taki, Voldo, Yoshimitsu, Astaroth, and Cervantes. In contrast, Soulcalibur 6 ensures the core pillars of play from the series' past are represented and the cast is a solid mix of veterans with a few new faces. The story mode was weaker than previous entries, and many fan-favorite characters missed the cut, including Sophitia, Taki, and Seong Mina. 2012's Soulcalibur 5 was a revamped entry intended to bring in new players, but it also missed much of what made the series great for long-term fans. Soulcalibur 6 is also somewhat of a mea culpa for the Project Soul team. Like Bandai Namco's other fighting series, Tekken, there's a strong sense of continuity and familiarity in Soulcalibur 6. I picked up the controller and I was transported back to playing Soulcalibur on Dreamcast with my friends or making custom characters in Soulcalibur 3. Sitting down to play the game for the first time, I was struck by how easy and familiar it was. What surprises me the most about Soulcalibur 6 is how much hasn't changed over the years.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |